Las Vegas Explorer Pass

Las Vegas Explorer Pass

Go City's build-your-own bundle: pay once, pick two to seven Las Vegas attractions from a roster of about 45, and scan your phone at each door.

Is the Las Vegas Explorer Pass Worth It? Do the Ticket Math First

The Las Vegas Explorer Pass is Go City's build-your-own attraction bundle: you pay once for a set number of credits — anywhere from two to seven — then spend them on whichever participating attractions you like, deciding as you go. Everything runs through the Go City app; you scan your phone at each entrance, and nothing activates at purchase. The 30-day clock starts only when you walk into your first attraction, so buying weeks ahead of a trip carries no risk. The roster of about 45 options covers most of the ticketed sightseeing standards in this guide: the High Roller, the Eiffel Tower Viewing Deck, Madame Tussauds, the Big Apple Coaster, FlyOver, the tower at the STRAT, the Fly LINQ zipline, the Mob Museum, and the Neon Museum, plus Big Bus routes and a guided Hoover Dam tour.

The value case is pure arithmetic: stacking three or four midpriced admissions inside a month usually comes out well ahead of gate prices, and a museum-and-observation-deck itinerary is the sweet spot. The catches are real, though. The biggest new-Vegas headliners — Sphere and Omega Mart among them — aren't on the roster at all, credits map to specific versions of each attraction rather than anytime admission, and a few popular options need advance reservations. If your trip leans toward free spectacles like the Bellagio fountains, the Conservatory, and Fremont Street, individual tickets for the one or two things you'd actually pay for are the simpler buy.

Insider tipPair the Mob Museum and the Neon Museum on one Downtown day — they're about a 15-minute walk apart, so a single rideshare from the Strip covers two pass credits.
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Location

Las Vegas, NV

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Frequently asked questions

Is the Las Vegas Explorer Pass worth it?

Price the exact tickets you'd buy anyway and compare — the pass wins when you'd genuinely visit three or more paid attractions within a month. Go City also backs it with a savings guarantee, promising to refund the difference if the pass costs more than gate prices for what you visited.

How is the Explorer Pass different from Go City's other Las Vegas passes?

Go City sells three tiers here. The Essentials Pass is cheaper but limits you to a short list of nine attractions; the All-Inclusive Pass opens the entire lineup for a fixed run of days and suits sprint sightseeing. Explorer sits in the middle: fewer total visits, but a relaxed 30-day spread instead of consecutive days.

What's not included in the Explorer Pass?

Sphere, Omega Mart, and the marquee AREA15 experiences aren't on the roster, and neither are the big residencies or Cirque productions. A few smaller shows are included, though — WOW, ROUGE, and the Australian Bee Gees tribute all take pass credits.

When should I buy the Explorer Pass?

Whenever the price looks good — Go City runs frequent sales, and since the pass sits dormant until your first attraction visit, buying months early costs nothing. If the trip falls through before you've used it, an unactivated pass still qualifies for a refund inside the cancellation window.

Do Explorer Pass attractions require reservations?

Most are scan-and-enter, but experiences with fixed departure times — the Hoover Dam tour, walking tours, the GoCar drive — are the ones to lock in early. The in-app guidebook flags which entries need a booking and links straight to the reservation step.
Rating

4.0

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PriceFrom $69
WhereDigital pass — valid at attractions citywide
AddressLas Vegas, NV
FormatFully digital. The pass syncs to the Go City app using the confirmation number from your purchase email; you show the QR code at each attraction's entrance.
Pass sizesSold in two-, three-, four-, five-, six-, and seven-attraction versions. You pick the size at checkout and the actual attractions later — no upfront itinerary required.
LineupRoughly 45 attractions, tours, shows, and experiences. The roster changes without notice, so check the current in-app guidebook before building plans around a specific entry.
ReservationsMost attractions are walk-up with a scan, but some require advance booking through the pass guidebook.
Fine printCredits are tied to specific versions of each attraction: the High Roller credit covers the daytime ride, FlyOver is a single flight, and the Big Bus credit is the daytime Classic route.
CancellationPasses that have never been activated qualify for a refund within 90 days of purchase.
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