Zero Latency VR Las Vegas
Free-roam VR for up to 8 players in the Level Up lounge at MGM Grand - wireless headsets, no cables or backpacks, and about ten rotating worlds. Sessions run 15 to 30 minutes, ages 13+.

Is Zero Latency VR at MGM Grand Worth It? Review
Zero Latency runs the Strip's biggest free-roam VR arena inside the Level Up gaming lounge at the MGM Grand, over by Hakkasan. Up to eight players share an arena about the size of a tennis court, wearing wireless headsets with nothing strapped to their backs and no cables to trip over, and walk, dodge and shoot through one shared game world per session. The Las Vegas lineup runs to about ten titles: zombie survival in Outbreak and Undead Arena, sci-fi shooting in Singularity and Space Marine VR, the puzzle world Engineerium, Far Cry VR, and the competitive Sol Raiders. A Jumanji experience joins them on December 4, 2026.
Be clear-eyed about the math and the rules. Experiences run 15 to 30 minutes of play depending on the title, and multi-game bundles stretch that to 45 or 60; the ticket also covers a 10-to-15-minute safety briefing, so budget close to an hour for a single game once check-in is done. It's built for groups, and going solo loses the point. Ages are 13 and up, and anyone under 18 needs a parent or responsible adult over 21 along. Sessions cap at eight and sell per person, so a small booking can be merged with strangers unless you take the whole slot. Arrive 20 minutes early, because games run back-to-back and a late player can miss the suit-up. Prices move with peak and off-peak times and with the experience you pick, so check the figure at booking. And free-roam VR does trigger motion sickness in a minority of players.
Insider tipBook the earliest slot of the day. Gear is freshly sanitized, staff runs on schedule, and off-peak times sit at the cheaper end of the price range.Check Tickets & Prices →
Venue
3799 S Las Vegas Blvd, Las Vegas, NV 89109








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